Project Boost
Learning Project (Godot 4, GameDevTV Course)
This project was created as part of GameDevTV’s “Complete Godot 3D: Code Your Own 3D Games in Godot 4!” course and served as my introduction to building 3D gameplay in Godot. The goal of the exercise was to learn how to construct a small, physics driven experience by piloting a rocket between landing pads while avoiding obstacles.
Throughout the project, I learned the fundamentals of working in Godot 4’s 3D environment. Setting up scenes, configuring nodes, and using CollisionShapes to create responsive movement. I practiced handling player input, smoothing controls, and managing momentum to achieve a satisfying feel. I also gained experience with lighting, simple level design, and creating clear feedback for success and failure conditions.
This mini-game represents my first hands on step into Godot’s 3D workflow and helped build a solid foundation for future projects by strengthening my understanding of the engine’s core concepts and scripting patterns.
Here is a Medium article I wrote about this project.
And here is the Github repository.